On the other hand, the most disappointing aspect of Battle of Z is its poorly balanced competitive multiplayer. I only wish these fiction-shattering team-ups and showdowns were fully available in single-player. Even better are the hypothetical missions Battle of Z throws your way after beating the main sagas, such as a reunion battle between all of Frieza’s and his brother Cooler’s terrifying forms. Have you ever wanted to play as Captain Ginyu and team up with Kid Trunks and two Vegetas to take down Raditz and Nappa? Now you can. One of the best parts about co-op mode, though, is that it eliminates the restrictions on character selection present in single-player, leading to some unique (and canon-breaking) battles. Unfortunately, lag is a consistent issue, and the matchmaking’s tendency to throw players of every skill level together means most games included brand-new players who can be an even bigger burden than the bots. four matches, and surviving some of the more brutal challenges with my mates inspired a cry of victory (don’t even ask me how many times we lost the showdown with Perfect Cell). I found it immensely satisfying to coordinate attacks three allies and proceed to pulverize a foe around the stage in chaotic four vs.
Dbz raging blast 3 project Offline#
That resulted in some pretty infuriating game over screens.Īfter beat the roughly 12 hours’ worth of offline single-player missions I was pretty tired of failing due to the incompetence of my computer allies, so I turned to the online co-op only to find the unreliable and tedious matchmaking and jumped online to tackle some stages with real partners. More often than not the bots ignored me and continued fighting, leaving me to die a lonely death and wasting a valuable life in our limited pool of retries.
Dbz raging blast 3 project android#
Just as important are support types like Android 18 who can heal allies, though I could hardly depend on AI medics when I went down. One of my favorite fighters, Kid Buu, can close the gap with either a quick teleport or by stretching his arm several feet to pull opponents in for a melee attack, making him hard to predict. For instance, Goku, a melee-focused fighter, has a couple of powerful punches only he can pull off while Gotenks, a Ki blast type, can unleash a barrage of energy missiles. The remaining 10 percent of combat involves two moves unique to each character depending on their class, and experimenting with different characters to find ones that suited is one of the best rewards of Battle of Z. Even with the option to auto-assign cards to characters, it was tedious to need to constantly switch cards back and forth depending on the fighter and teammates I chose for a particular mission. However, because cards can be given to or taken from fighters with no penalty, the mechanic is largely pointless as it was no-brainer to throw as many on myself and my teammates as I could. I would have loved to see combo attacks or the ability to counter an opponent’s barrage of punches, but these options simply don’t exist.Īfter beating certain missions I was awarded cards I could attach to my characters to boost their stats, a nice gimmick that gave me the edge I needed in tough skirmishes. As a result the fighting can feel shallow and repetitive after a while, which is a shame for a game solely based around world-destroying battles. Every one of the over 70 playable characters can use melee and ranged attacks and do some sort of powerful blast after charging up, all of which makes up 90 percent of the combat. Despite a deceptively tough learning curve, the combat is pretty bare-bones.